Keynote Topic

Play: A Tool for Learning, Growing, and Thriving

The power of play to address real-world challenges – and how it can shape our future.

Play is not just for kids. It’s a powerful tool to help us learn, grow, and thrive. Through play, we can tackle real-world issues, discover new perspectives, and imagine better futures.

Play is often

seen as something for children, but it’s time we rethink its importance. Play has the potential to be much more than just entertainment. In this talk, we explore how play can address serious, real-world problems, including the complexity of education, the pitfalls of social media, and our uncertain futures.

Play can help us navigate complex systems, rediscover our creativity, and safely explore possible futures, all while having fun.

Recorded at TEDxInnsbruck.

Key Points

  •   It’s time to rethink how we view play, especially as adults.
  •   Play can be used to address real-world problems.
  •   Play can help to take on new perspectives.
  •   Play can make complex topics accessible.
  •   Play can motivate us to keep going, even when it is difficult.
  •   Also, it can provide us a safe spot, from which we then explore what’s possible.
  •   It’s time to rethink how we view play, especially as adults:
  •   If we want to unfold our full potential, we should take it as what it is: a powerful tool for human development.

In today’s fast-paced world, we face a growing number of complex challenges—whether it’s education that no longer matches the complexity of reality, social media that encourages mindless consumption, or the overwhelming speed of technological progress. These are serious problems, and many of us wish for solutions that feel meaningful and actionable.

What if play, something often dismissed as frivolous or childlike, could be the key to addressing these challenges?


Throughout history, play has been a powerful tool for learning and creativity, but as adults, we tend to abandon it. This talk explores how we can reclaim play as a valuable medium for solving real-world problems, unlocking new perspectives, and shaping better futures.

Learn

One of the fundamental ways play can be transformative is in education. Through play, we can tackle complex systems in a way that is both engaging and joyful, allowing people—especially children—to learn without even realizing it. Perspectives in Play, a project conducted at the University of Wuppertal and funded by the German Federal Foreign Office, took this approach to teaching politics in schools.

Project

Perspectives in Play

Politics are boring? Board games are not.

The pandemic initially seemed like a threat to these educational projects, as physical playtesting was impossible. However, this obstacle turned out to be a creative catalyst. The games were adapted into low-tech, printable versions that could be emailed to families and schools, allowing for remote play.

The team realized that sometimes simple solutions, like paper and imagination, can bridge gaps in access, ensuring that education through play remains accessible even in times of crisis. This adaptability speaks to the resilience of play as a learning tool.

When we play, we don’t just learn; we learn how to think differently, and this shift in thinking is critical for solving the complex problems of our world.

Grow

Social media, once a space of human connection and creativity, has transformed into a landscape of fragmented, distracting experiences. How do we reclaim its potential for fostering creativity? This is the question behind Creactivities, a project designed to turn the very distractions of social media into a tool for personal growth. In collaboration with Maike Strauch, the project developed a chatbot that sends creative challenges throughout the day, encouraging users to view their surroundings differently and engage with the world in a more mindful way.

Project

Creactivities

A chatbot that trains your creative muscles.

Creactivities works by gamifying the creative process, sending participants small, manageable tasks, like finding places where money might accumulate around the house or solving design challenges in everyday life. What makes this project special is its ability to create a feedback loop: users not only complete tasks but also receive feedback from others, turning social media into a platform for shared learning and community-building. In this way, creativity isn’t an isolated endeavor; it becomes a collective, playful experience.

As users progress through the challenges, they ‘level up’ their real-world skills, from brainstorming to prototyping solutions. But the ultimate takeaway is that creativity isn’t about discovering some magical, external source of inspiration; it’s about tapping into what’s already inside of us. By using play as a framework, we can rediscover the joy of creativity, turning social media from a space of passive consumption into one of active, creative engagement.

Thrive

Finally, play is not just a tool for learning and growth—it is a way for us to thrive by safely exploring possible futures. One of the projects presented in this talk, aicracy, delves into a dystopian scenario where governments and courts are replaced by artificial intelligence. Through speculative design, students were able to create everyday objects like a transparency bracelet that tracks citizens’ behaviors, or a happiness patch that administers dopamine to ensure compliance. These fictional objects invite us to imagine what life would be like in such a future, helping us critically reflect on the direction society might take.

Project

aicracy

What does a society look like in which the government has been replaced with an algorithm?

The beauty of speculative play lies in its ability to allow us to engage with difficult futures without suffering real-world consequences. In the case of aicracy, playing through this dystopia helps us identify what we want to avoid in the future, making the act of imagining a kind of rehearsal for the real world. It gives us the chance to experience and react to potential outcomes before they ever come to pass, helping society make more informed, intentional decisions.

In the end, the goal of projects like aicracy isn’t to predict the future, but to expand our thinking about what could be possible. By playing through different scenarios, we gain the ability to critically assess the potential benefits and dangers of new technologies like AI. Through play, we can thrive—navigating our uncertain futures with creativity, empathy, and a clearer understanding of what kind of world we want to build.

The time has come to change the way we think about play. It’s not just for children, nor is it a waste of time. Play is a powerful medium that can help us solve complex problems, rediscover our creativity, and explore possible futures. Whether through educational games that simplify complex systems, social media tools that reignite creativity, or speculative design projects that help us navigate the unknown, play can transform how we engage with the world. So the next time you encounter a problem, try playing with it. Our brains run on fun, and with play, we just might find the solutions we need to change our world for the better.

Imagine.
 
AKRONYM Unthinkable